
Destination SkillQueue
Are We There Yet
79
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Posted - 2011.11.10 19:02:00 -
[1] - Quote
I like the idea of being able to absorb and/or rep huge amounts of burst damage for a short period of time with active tanking. I'm not really interested in making it so powerful, that it becomes a real alternative in fleet fights compared to buffer tanking. The different tanking methods should have their strenghts and weaknesses, so you should not just focus on having active tanking replace buffer tanking where it excells.
One of the biggest beefs I have personally is, that it takes several reppers to realisticly tank anything these days. I don't want the ability to permatank in PvP with a single repper, but I would like the ability for a single repper to take advantage of all of my ships cap and provide that extra damage protection for those few precious seconds of trouble. Different scripts sound like perfect tools for this kind of a job. Please don't force us to carry another cap boost style item, unless you absolutely can't think of making it work by other means. I'm sure CCP can come up with sufficient drawbacks or cooldowns to using such alternative scripts, so that it doesn't become overpowered.
Again I don't want to try to overthrow buffer tanking. I want new abilitities to deal with different tactical situations. Anywhere where you absolutely need that burst protection this would be very useful. For example having a chance of surviving the few kms back to the gate when you hit a large gatecamp, surviving half assed suicide ganks as long as you have either buffer or active burst tank fitted, buying a few extra second of life for that all important tackler until other points get in range or anything where a few seconds of damage mitigation make a difference between victory and defeat, while at the same time you want to avoid the speed reduction/sig bloom of a buffer tank or simply can't afford a permanent, no hassle HP buffer from fitting perspective.
I want active repping having some kind of boost, but please don't miss this opportunity to explore the possibilities and problems such buff presents. Having more tactical elements in EVE combat is just as important element, if not more important for the overall gameplay, as just trying to make active tanking more competative compared to buffer tanking. |